Personal Drawing
Instructor: Zach Lieberman
Feb 2023 to May 2023
1. Vera Molnar
RecreationVera Molnar's WorkRecreationVera Molnar's Work
2. John Witney
Recreation
3. Anni Albers
RecreationUntitled by Anni Albers National Museum of Women in the Arts
4. Lillian Schwartz
RecreationMichael Jackson My creative workDetail of a print by Lillian Schwartz, and one of the first-ever computer-generated portraits in history
5. Jason Salavon
I am fascinated with this group of images which depict the looks of homes in different cities. From these images, we can tell houses in some cities are usually built in front of grassland while houses in others are commonly built in front of streets. The skies in some cities seem bluer while some are not. There are also differences in terms of the colors of grass.
Homes for Sale 1999/2001/2002
Digital C-print.
30" x 38". Ed. 5 + 2 APs.
Recreation:
Homes for sale - BostonHomes for sale - HoustonHomes for sale - MinneapolisHomes for sale - MurfreesboroHomes for sale - PhiladelphiaHomes for sale - San FranciscoHomes for sale - Washington D.C.
It is obvious to find that the images of houses in Minneapolis mostly contain snows. Images of houses in Houston, Murfreesboro and Washington D.C. contain larger area of greens than others. The houses in Murfreesboro, especially, are surrounded by large area of grass. The height of the houses in different cities are almost the same.
6. Camille Utterback
RecreationAlluvial, by Camille Utterback (2007)
7. Rosa Menkman
RecreationRosa Menkman, A Vernacular of File Formats, 2010
Dancing in the Rain
Inspired by the installation Messa di Voce (ICA London, 2003), an interactive artwork by Golan Levin, Zachary Lieberman, Jaap Blonk, and Joan La Barbara, I created an interactive artwork called "Dancing In the Rain"
The first part of this performance is emitting balls to the upper bound with “messa di voce”. Instead of using sound as an input, I used motion capture to trigger the emission of balls. Such an interaction is realized by optical flow, “the pattern of apparent motion of objects, surfaces, and edges in a visual scene caused by the relative motion between an observer and a scene”. The objects-balls are created in ofxBox2d, which is a free open source 2-dimensional physics simulator engine written in C++ by Erin Catto.
The second part of this performance is the scene where hundreds of falling balls hit the performer's body, and he interacted with them as if they were in the physical world. To realize such an interaction, I used ofxCV contourFinder to capture the outline of a human body and add it as an edge in the Box2d world so that the balls can bounce when touching the edge. This enables me to play with the balls with my body movement. I think it would be an interesting and impressive experience for audiences that encounter this interactive art installation.